gaming for the environment
Fall 2019 - 3 weeks
This project was an experimental sprint. We were put in groups and given randomized prompt. My group was assigned to make an artifact intended for virtual reality with the target audience as climate change skeptics. We decided to use Cinema 4D to make a game where your actions in a national park effect the nature around you.
the problem
Every day, people enter national parks and cause serious damage to our beautiful landmarks. If they’re not educated about the consequences, permanent damage will be caused.
the goals
education
Teach park visitor that their actions, no matter how small, can greatly impact the future of our national parks.
preservation
This is one of the main goals of national parks. While people should be able to appreciate their beauty, human impact makes preservation difficult.
visual communication
Make education fun, utilizing gamification and virtual reality while still educating users on the impact of their actions.
style frame
initial UI design
We were going for an Oregon Trail-esque interaction.
final solution
We decided the options should be better integrated into the game. The low-poly style and candy-like color palette were meant to keep it light while still teaching a lesson.